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Hood Life -making of

  • Writer: Luca Di Cecca
    Luca Di Cecca
  • Mar 19, 2017
  • 1 min read

She looks at you. But it's only a 3d model


Here a short breakdown video


Firsrly I modeled the head and the sweater. I add some detalil to the sweater using the sculpt tool.


I modeld and unwrapped the head. After this i paint the diffuse map in Blender using different skin reference image. I modeled also the hair using differents particle systems.


For the skin shader i used differents maps(normal, bump, reflect, rogughness). Above you can see the node tree for the skin shader


This is the final composite tree node. I rendered all the pass.



 
 
 

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