Library - Making of
Are you hungry for knowledge? Take a trip in a library like this!
This is a personal work, modeled , rendered and composited with Blender.
I used the rendering engine Cycles .which in the last version (2.78c) is greatly improved in speed. Modeling scene is verySimple and whole composition and based on a central vanishing point where many of the perspective lines converge. Some objects, like the chandelier in the hallway, are modeled starting from Bezier curves and then converted to polygon objects.
Lighting is only obtained using a HDR Greg Zaal map and some volumetric shader .
Cuts in lights are adjusted with a matte in the volumetric shader..